Enrollment for this program begins Fall 2027.
Students in the MS in Applied Learning Science, Technology, and Creativity program will develop the ability to integrate creative problem-solving, digital innovation, neuroscience of learning, and artificial intelligence (AI) to design effective, forward-thinking solutions for complex challenges in their workplaces or fields of study. They will learn to apply emerging technologies to collaborate, communicate, conduct research, and foster lifelong learning, as well as use tools like learning analytics to inform strategic decisions, AI as a thought partner, and other learning technologies in understanding human learning and develop and enhance their creativity and innovation skill sets. Students will become innovative leaders capable of inspiring teams, advancing knowledge, and driving meaningful transformation across a wide range of professional and academic contexts.
Through dynamic, interdisciplinary coursework and real-world application, students will:
This 45-credit Master of Applied Learning Science, Technology, and Creativity is designed for those eager to expand their expertise in Learning Sciences (including Mind, Brain), Learning Technologies, and Creativity and Creative Problem-Solving— three domains driving transformation across industries. Throughout the program, students gain a skill set in digital innovation, neuroscience of learning, artificial intelligence, and creative thinking. These capabilities are essential for thriving in today’s rapidly evolving professional landscape.
Students graduate prepared to apply their learning to real-world challenges in their workplaces or fields of study, earning targeted Post‑Baccalaureate Certificates (PBCs) along the way and shaping the future of education, technology, and organizational leadership.
What makes the MS-LSTC unique is its flexible, stackable design. Students can earn (PBCs) in one or two of the three core areas on the path toward completing their MS degree. Learn from distinguished researchers and faculty who bring interdisciplinary expertise across areas like how people learn, educational technology, creativity, neuroscience, and artificial intelligence. Students are not just learning theory; they are transforming it into action they can apply in real-world settings. Upon completion of the degree, graduates of the MS-LSTC program leave equipped with the insight, tools, and practical experience to lead in education, technology, business, research, or any field where innovation and human learning intersect.
The MS in LSTC is a flexible and adaptable program that allows students to choose a primary concentration from the following :
Students also have the opportunity to earn Post-Baccalaureate Certificates (PBCs) in specialized fields. Additionally, the program provides a strong foundation and pathway for those who aspire to continue their education in the future in hopes of pursuing an EdD or PhD in the School of Education.
Graduates of the MS in Applied Learning Science, Technology, and Creativity program are prepared for leadership roles in education, instructional design, learning technology, organizational development, and research. They can pursue careers in schools, universities, corporations, nonprofits, and government agencies where they can develop innovative learning solutions, shape organizational strategy, and drive industry transformation. The LSTC program prepares you for a variety of career pathways, including:
Pursuing an MS in Applied Learning Science, Technology, and Creativity at Drexel University means joining a forward-thinking community of innovators dedicated to transforming how people learn and solve complex challenges. This fully online program equips students with practical tools in digital innovation, artificial intelligence, creativity, and learning sciences to address opportunities and challenges in fields such as education, business, research, and technology. Through experiential learning and research projects, students learn to design effective solutions, foster collaboration, and lead change across today’s rapidly evolving educational landscapes.
What is the MS in ALSTC program designed to do?
The MS in Applied Learning, Science, Technology, and Creativity prepares students for career advancement, professional transitions, and future academic pursuits. The program is interdisciplinary and grounded in real-world applications, integrating creativity, digital innovation, neuroscience of learning, and artificial intelligence to address evolving challenges across education, industry, and research sectors.
Can I earn certificates as part of this program?
Yes. Students have the option to complete up to two Post-Baccalaureate Certificates (PBCs) as part of the MS degree. These credentials offer additional specialization and can enhance career advancement opportunities.
What skills will I gain from the MS-LSTC program?
Graduates will develop critical competencies in:
These skills are quintessential across industries and roles that require forward-thinking, adaptable leaders.
Who should apply to this program?
The LSTC program is designed for:
How can I learn more or apply?
Interested applicants can visit the School of Education’s website to explore the ALSTC program in detail, review admissions requirements, and submit an application. Prospective students are also encouraged to attend virtual informational sessions or speak with an academic advisor for guidance.
Drexel University offers a variety of Graduate Minors that can be added to any master's degree program.
State restrictions may apply to some programs.
This program is organized into four 10-week quarters per year (as opposed to the traditional two semester system) which means you can take more courses in a shorter time period. One semester credit is equivalent to 1.5 quarter credits.
Core Courses | ||
CRTV 615 | Neuroscience, Creativity and Innovation | 3.0 |
CRTV 617 | Neuroscience of Learning & Artificial Intelligence | 3.0 |
EDCR 510 | Leadership in Educational Contexts and Systems | 3.0 |
EDCR 512 | Using and Integrating Learning Technologies | 3.0 |
EDLT 591 | Learning Analytics: Lenses on students, teaching, and curriculum enactment | 3.0 |
Program Concentration | ||
Select one of the following options: | 12.0 | |
Creativity & Innovation | ||
CRTV 501
|
Foundations in Creativity | |
CRTV 502
|
Tools and Techniques in Creativity | |
CRTV 503
|
Creativity in the Workplace | |
CRTV 630
|
Global Perspectives on Creativity | |
Mind, Brain & Learning | ||
CRTV 600
|
Mind, Brain and Learning | |
CRTV 604
|
Neurodiversity in Education and Workforce | |
CRTV 608
|
Neuropedagogy and Assessment | |
EDLT 503
|
The Learning Sciences | |
Learning Sciences & Technologies | ||
EDLT 502
|
Learning Experience Design | |
EDLT 503
|
The Learning Sciences | |
EDLT 504
|
Learning Engineering | |
EDLT 505
|
Virtual Learning Environments | |
Post-Baccalaureate Certificate (PBC) | ||
Select one of the following options: | 9.0 | |
Creativity Tools and Techniques for the Classroom and Workplace (CTCW) | ||
CRTV 502
|
Tools and Techniques in Creativity | |
CRTV 503
|
Creativity in the Workplace | |
CRTV 615
|
Neuroscience, Creativity and Innovation | |
or CRTV 650
|
Current Trends in Creativity & Innovation | |
Higher Education Leadership (CHEL) | ||
Select 3 of the following courses: | ||
EDHE 501
|
Foundations of Higher Education and Governance | |
EDHE 521
|
Student Development Theory and Application | |
EDHE 531
|
Legal Issues & Ethics in Higher Education | |
EDHE 541
|
Institutional Assessment, Accreditation and Effectiveness | |
Instructional Design for eLearning (CIDL) | ||
EDLT 551
|
Instructional Design Methods | |
EDLT 552
|
Instructional Design: Project Management | |
ELL 503
|
Teaching and Learning Issues in E-Learning | |
Learning Analytics (CLA) | ||
EDLT 591
|
Learning Analytics: Lenses on students, teaching, and curriculum enactment | |
EDLT 592
|
Information Enabled Change in Educational Organizations | |
EDLT 593
|
Using Data to Understand Educational Systems | |
Learning in Game-Based Environments (CLGA) | ||
EDLT 541
|
Foundations of Game-Based Learning | |
EDLT 543
|
Play & Learning in a Participatory Culture | |
EDLT 544
|
Integrating Games & Pedagogical Content Knowledge | |
Mind, Brain & Learning (CMBL) | ||
CRTV 600
|
Mind, Brain and Learning | |
Select two of the following courses: | ||
CRTV 501
|
Foundations in Creativity | |
CRTV 604
|
Neurodiversity in Education and Workforce | |
CRTV 608
|
Neuropedagogy and Assessment | |
CRTV 615
|
Neuroscience, Creativity and Innovation | |
Organization and Talent Development (COTD) | ||
EHRD 500
|
Foundations of Human Resources Development | |
EHRD 602
|
Coaching and Mentoring for Sustainable Learning | |
EHRD 611
|
Organization Development and Change | |
U.S. Education Policy (CUED) | ||
EDPO 622
|
Foundations of Education Policy | |
EDPO 628
|
American Educational Policy and U.S. Competitiveness | |
EDPO 636
|
Access & Equity in Educational Policy Making | |
Capstone Research or Additional Post-Baccalaureate Certificate (PBC) | ||
Select one of the following options: | 9.0 | |
Capstone Research Sequence | ||
EDUC 870
|
Applied Leadership Portfolio Capstone | |
EDUC 871
|
Applied Leadership Project Capstone | |
Additional Post-Baccalaureate Certificate (PBC) | ||
Total Credits | 45.0 |
With multiple ways to submit documents, Drexel makes it easy to complete your application. Learn more by visiting our Completing Your Application Guide.
For the academic year 2025-2026, students enrolled in an online graduate academic program will be charged a graduate online program fee of $125 per year.
2025-2026 Academic Year
Term
Classes Begin
Classes End
Exams Begin
Exams End
Fall 2025
September 22, 2025
December 6, 2025
December 8, 2025
December 13, 2025
Winter 2026
January 5, 2026
March 14, 2026
March 16, 2026
March 21, 2026
Spring 2026
March 30, 2026
June 6, 2026
June 8, 2026
June 13, 2026
Summer 2026
June 22, 2026
August 29, 2026
August 31, 2026
September 5, 2026